Underhalls
A decaying industrial complex. Only seeing by flashlight. Footsteps echoing. The corridors seem to shift behind you.
Credits
| Developed by | Sam Jackson |
| Music | Nine Inch Nails 3 Ghosts I 34 Ghosts IV |
| Audio | klankbleed Kenny Game Assets |
| Engine | Godot |
| Textures | texture.ninja |
I'd also like to thank Legend 64 because I got the idea from this video.
Known Bugs
- The camera may continually move to the right. This can be fixed my entering full screen mode.
- Hitch when a music cue loads.
| Status | Released |
| Platforms | HTML5 |
| Author | samfromcadott |
| Genre | Puzzle |
| Made with | Godot |
| Tags | Godot, Horror, maze, No AI, PSX (PlayStation), Psychological Horror |
| Average session | A few minutes |
| Inputs | Keyboard, Mouse |
| Links | Source code |

Comments
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Underhalls is a bit different, endless passageways, musical antagonist, and I can't win. When building a labyrinth of this scale a mapping system and/or a compass is needed. I didn't find any landmarks to help me know where I was, everything looks the same so it is difficult to keep one's bearings.